This year Big Bad Con has a new mascot. Little Red. She's ready to shoot Nazis, brew potions, and roll some dice. Worry not, The Wolf hasn't left us, but he may be hiding in his cave for some time. Little Red has a gun!
Improv theater teaches many skills that can make your game rock: collaboration, embracing failure, and generally feeling comfortable looking stupid. Yet, there is a divide to cross to get the gamer onto the stage. So Big Bad Con has brought the mountain to Mohammed. Come to the workshop and you're going to explore dynamic characters, collaborative scene-building, and the success/complication model as it applies to role-playing games.
This October, the Wolf has invited everyone to Grandmother’s house to play, but four will compete to prove which game master is the Biggest, Baddest GM in the land! Our four GMs were selected by popular demand by the players at Big Bad Con 2011.
Phew, just after Big Bad Con I was booked to run an Apocalypse Galactica game (re-skinning Apocalypse World to Battlestar Galactica), which I didn't start working on till after Big Bad Con. Since then I've been catching up on old Actual Play reports, trying to get Narrative Control back in action, and planning the Improv For Gamer events in January. Phew.
Big Bad Con T-shirts came in today and fast as three pigs can run from a blown down house The Wolf shipped them off. If you ordered a shirt and aren't doing will call (read: The Wolf handing it over in person) you should receive your Big Bad Swag soon!