The Wolf is howling at the moon in excitement for Big Bad Con 2012. His appetite for games however, is hard to fill. Little Red has rounded up over 100 games (schedule coming soon), plus Games on Demand, open gaming, panels and the Improv Workshop. Still... it isn't enough to sate The Wolf's hunger for games. The schedule is packed but he wants more. How does he want to do it? Bingo, add another full day of gaming in 2013.
Big Bad Con is proud to announce the Evil Hat room. In addition to Big Bad GM (fueled Evil Hat's Fate engine) and the Evil Hat games offered in Games on Demand, andRigney's Room, Evil Hat will have it's own abode at Big Bad Con to hang up its, well, er hat!
Little Red is getting ready to don on her riding hood. Grandma is changing into her finest nightgown. Heck, even The Wolf is sharpening his teeth to look good. Why? Look at all these awesome LARPs at Big Bad Con:
Ryan Macklin, friend of The Wolf (we've both spent time under the Woodsman's axe), and immanent creature of the Internet, will be packing his backs and coming back to Oakland to game with us at Big Bad Con. So far this is what we've got on the schedule from Ryan:
Big Bad Con wants you to come and game all weekend without having to worry about what games you’ll get into. To make this happen The Wolf has installed and online sign up system. Starting September 1st (over a month before the con), you can register for games online.
The Wolf has been going to conventions for over a decade, slowly adding names of the biggest, baddest GMs to his little black book. Each year, for Big Bad Con he invites, cajoles or conscripts them all to run at Big Bad Con. Just to name a few, here are some of the amazing GMs that will be running games at Big Bad Con 2012:
There is a real advantage to Big Bad Con being small. At this size (under 300 guests) I can personally oversee every part of it from start to finish. Is my dedication to the con obsessive-compulsive? Well, yes, it probably is. Here is how you reap the benefits:
Last year Big Bad Con over 200 player feedback forms to find out how we could improve the con. Once collected the data was aggregated into a spreadsheet to find out where the con was rocking, and where it was wrecking.