Over the years, Big Bad Con has developed a history of amazing game designers bringing their game ideas to try out — we love this! This year is no different as we have a bunch of creative people bringing their games to playtest! There are so many great new interesting games it's hard to pick just one. However, I really wanted to highlight Project Biomodus because their team has put in an incredible amount of effort into preparing for the con.
Big Bad Con 2016 is coming up fast. We can’t wait! We’ll be settling into our new home in the Walnut Creek Marriott with 30 private game rooms, fantastically talented special guests running games and panels, and much more. All games are online and scheduled now, and registration opens September 10 at noon (PST)!
Take heart! If you come to Big Bad Con this year, you won’t face the duck knights and psychic schoolgirls and perils of a haunted desert alone. Thanks to the community who really came through on our Kickstarter, we’ve provided a pantheon of special guests—game designers, event-runners, and masterminds alike—to make our journey to the heights and depths of danger (and/or New Jersey) the best it can be.
As a result of this year's Big Bad Con Kickstarter, we had several live online games happen with some amazing GMs — many of whom were designers of the games themselves! It was a great success thanks to not only the GMs but the players and we want to encourage more of these online games in 2017! If you enjoyed these games let us know. If you have ideas how we can expand online games as part of Big Bad Con feel free to contact us.
Sometimes a game can go in an unexpected direction, or explore difficult subjects, and situations or topics may come up that causes players to feel uncomfortable, scared, or even trigger memories of traumatic events.
Or better phrased, who has authority to do what? In the origin of our hobby the Game Master had both the responsibility and authority to govern many aspects of the game. How challenging is that task to accomplish? How friendly is a random cobbler on the street? What happens when you do pull the sword from the stone?