I Woke Up Today and Chose Violence: Combat's Omnipresence in Design
Date: Oct 23, 2021 5:00 pm
Duration: 1 hrs
James Mendez Hodes, Mary Rose Valentine, Quinn Murphy, Ash Kreider, Sen-Foong Lim
We can make roleplaying games about anything and everything. Why, then, do we so often make them about combat? This panel discusses combat’s presence and predominance as an element of game design. What makes play-fighting so perennially appealing? How does combat in games relate to real-world martial experience? What kinds of social dynamics arise within gaming culture as a result of combat systems? Most importantly, how can we design and play responsibly around violence while still enjoying cool fight scenes?
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