Women Are Werewolves - A Nonbinary Storytelling Game

Jess Ziganti
  • RPG
System: Women are Werewolves
Date: Oct 28 8:00pm (2 hours)
Room: 2013 (4)
Spaces: 6
Attendee/Player Age: 18+
Safety Tools: X-card,Script Change,Open Door Policy
Characters: Created at the table
Some families believe things like "men bring home the bacon" and "women are caregivers." What if you belonged to a family with its own core gendered belief: Women are werewolves? What if, on the full moon, your family went deep into the wilds to the Family Home so the women could transform and roam the night while the men stayed at the house? In a family with such specific gender roles, what if you were nonbinary and neither of those expectations felt right for you?

Women are Werewolves is a card-based story game in which players take on the roles of nonbinary characters who belong to a family in which only the women transform into werewolves. Throughout the game, characters explore their relationships to gendered spaces and family traditions. They also explore their relationships with their queer and non-queer family members. The game asks you to navigate the various gendered traditions your family engages in and deal with the awkward questions, misguided assumptions, and occasional microaggressions that come with it.

At its heart, Women are Werewolves is a game about discovering your boundaries and whether you can find, or make, a space for your authentic self within a family that might not understand you.

  • All characters are nonbinary. Players determine whether their characters have a wolf form or not.

  • Players build their own werewolf mythology as the game progresses.

  • Players set the tone of the game by choosing whether the family is well-meaning or stubbornly refuses to understand them.

  • Make a place for yourself in the family that raised you, or choose to find family elsewhere. What will you decide?

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