The Halls of Nazir-Thun

The Halls of Nazir-Thun
  • Sat Oct 13, 9:00 AM - 1:00 PM
  • Gene Lancaster
  • Crypts & Things
  • Cut/Break, Open Door policy
  • Contra Costa II (59)
  • 4
  • 2 of 5
  • Provided


New players welcome! Retrieve the potion of immortality from the Halls of Nazir-Thun! In a harsh human-centric world where magic is a double-edge sword, you play as Barbarians, Warriors, and Thieves in a fast paced action/adventure scenario inspired by ArnoCorps’ The Fantastic EP! Exactly.

Sanity mechanics, eldritch horrors, mad magicians, strange elixirs, over 50 map tiles will be used to create the Halls of Nazir-Thun!

Thousands of years ago Nizar-Thun was a fearsome sorcerer who lived high in the mountains in his palace. This palace was a complex of rooms and corridors carved into the living rock itself. Here Nizar-Thun did his great works of magic, housed his armies and hid his treasures. Some said he was working on a potion of immortality when a rival brought his reign of terror to an end. Despite looting the palace they never did find the sorcerer’s treasure. You are sent to retrieve that potion.

With map and key in hand you make your way to the Halls of Nizar-Thun just north of Zarn the Wasted City. Having travelled the winding and rocky path up the mountainside, you find yourself far from civilization, and outside the entrance to the Halls of Nizar-Thun.

Light up a torch and enter!

Tags: Adventure, Combat, Comical, Exploration, Fantasy, Horror, Light, Serious, Strong storyline

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