Sign: A Game About Being Understood

Sign: A Game About Being Understood
  • Sun Oct 13, 9:00 AM - 11:00 AM
  • Josh McIllwain
  • Freeform
  • Cut/Break, Open Door policy
  • 563 (15)
  • 2
  • 1 of 6
  • Created at the table


Nicaragua in the 1970s had no form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could — they created one. In Sign, we follow a small piece of their journey.

Tags: Emotional, Freeform, Improv, Melancholy, Modern, Serious

3 comments to Sign: A Game About Being Understood

  • Josh McIllwain

    Hi Lily! Sorry I didn’t see this sooner. I don’t have a problem with it, as long as you feel comfortable that the baby won’t be a distraction for other players. Since it’s a game that relies on non-verbal communication and not speaking at all, silence plays an important part in the tone of the game. If you feel confident about it not being a distraction, then I don’t have an issue!

  • Lily PK

    Hey, just a quick question – I have a baby (3 months at the time of BBC) who is super chill. I’ve taken her to Pacificon, and played several RPGs with her, and she basically just sleeps or stares at the lights unless she wants to eat or needs to be changed (both of which are fairly non-intrusive activities). Would you be open to me playing with her? If not, I understand, no worries.

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