- Fri Oct 12, 3:00 PM - 4:00 PM
- Anna Kreider, Meguey Baker, Brie Sheldon
- 29 of 50
A panel on masculinity, the limitations of imagination, and violence – how far do we have to go to fix it when violence is so baked into male socialization that men literally can’t picture what stories without violence would look like? In this panel, we will discuss what it means to explore designing games that don’t feature interpersonal violence as a resolution mechanic.
Anna Kreider is an illustrator, writer, and game designer of games like Thou Art But A Warrior, Autonomy, and The Watch. She has also freelanced for a number of companies like Wizards of the Coast, Pelgrane Press, Green Ronin, and is the former author of the popular feminist gaming blog Go Make Me a Sandwich.
Meguey Baker been a gamer since she was a little kid in the 70s, and has been gaming ever since. She designs games that are accessible to folks who have never played a role-playing game before, provide great story quickly, and fit in a life that’s full of other things. Her games have been playtested extensively in schools and library summer programs for teens, as well as at gaming conventions and in gaming groups of adults.
Brie Sheldon is a designer and editor of roleplaying games, a games journalist, and creator of the Script Change RPG toolbox. They have worked on live action and tabletop games including Let Me Take a Selfie, Of the Woods, Firefly Smuggler’s Guide to the Rim, Masks: Halcyon City Herald, and Bubblegumshoe. Their Thoughty site hosts their numerous interviews with game designers, artists, and creators, as well as articles on game theory and design. Their current projects are Turn, a tabletop game about shapeshifters in small towns, and a web series called Leading with Class, teaching leadership using concepts from games. Their work focuses on community, identity, being better – and asking questions.
Image credit: St. Anne’s Park – Northside Dublin, CC BY-SA 2.0 William Murphy.Tags: Serious, Social Contracts, Social Justice