Null Singularity: An Instance of James MacGeorge’s Dark Sun Deathcrawl

  • Sat Oct 17, 8:00 PM - 12:00 AM
  • Steve Bean
  • Dungeon Crawl Classics (modified rules playtest)
  • Adult themes
  • ()
  • 4
  • 2 of 4
  • Created at the table


Time is Entropy
Gravity is Death
— A Voidant’s Mission Checklist

In the beginning there was Everything, existing as Nothing. All matter. Timeless. Compressed into an infinitesimally small speck. The speck exploded, filling the Void with matter and light. Gravity made the worlds and pulled together life in its tight embrace. Light also defined life. Following the map of space-time, Life pushed into the Void, gravity both its enemy and its ark. But the Null remained. Light-sucking anti-matter. It existed in the In-between. It existed as Theory and the Theory was never proven, but that did not prevent the Null Singularity: Paradigm defines Reality. The Null Singularity ate the light. It twisted and tore at gravity, negating it, torturing space-time. Life sought to flee; under-prepared, it flung itself out into the Void, a place anathema to Life, but nothing when compared to the Null Singularity. Life learned F/Utility. Matter is more empty than not, making the Null the greater part of matter, putting it Everywhere and Everywhen.

This is a work-in-progress re-skin/hack of James MacGeorge’s Black Sun Deathcrawl, a nihilistic game-metaphor for the existential human condition that uses a dark, fantasy setting and a stripped-down version of the Dungeon Crawl Classics rule set.

Null Singularity takes Black Sun Deathcrawl into the abyssal void of space, drawing inspiration from movies like Moon, 2001: A Space Odyssey, Interstellar, Das Boot and Solaris and from books like Hyperion. Come play it in raw form and help me make it worthy of its inspirations!

Additional game tags: survival, existential, “alien-ness,” psychological

*Content warning: This game aims to stare into the Existential Abyss through the vehicle of role-playing. It is explicitly nihilistic and explores the dark side of being human. It explicitly questions both morality and meaning. The game may lead to scenes of graphically violent or amoral behavior. Players who cope with depression, have suffered abuse or who have any form of PTSD may find this game triggering.

Tags: Adult themes, Apocalyptic, Dark, Emotional, Exploration, Gore, Graphic Violence, Horror, Modern, Player antagonism, Potentially triggering*, Provocative, Serious, Strong storyline

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