Mr. Sandman, bring me a dream…

Mr. Sandman, bring me a dream...
  • Fri Oct 11, 8:00 PM - 12:00 AM
  • Matt Troedson
  • Young Centurions (Fate)
  • X-card, Lines/Veils, Cut/Break
  • 579 (31)
  • 4
  • 0 of 4
  • Created at the table


Seven years after the 1906 earthquake rocked the Bay Area in Northern California, the children of Napa, CA stopped sleeping. The small town was in a panic, the local constabulary were helpless, as were the town’s doctors. A great mystery requires great heroes. The children of Napa need the Young Centurions!

Young Centurions is a game that puts you in the shoes of a teenage pulp hero in 1913. All born on the same day, January 1, 1900, the Young Centurions come from all walks of life but are driven by the same things: curiosity, determination and adventure. They are explorers, scientists, wise-cracking newsies, and farmhands. They just want to solve mysteries and save the day.

Tags: Adventure, Collaborative, Combat, Comical, Drama, Emotional, Hijinx, Investigation, Light, Mystery, Pulp, Suspenseful

Event Full

2 comments to Mr. Sandman, bring me a dream…

  • Matt Troedson

    Hello everyone,

    I’ve been tweaking some things for the adventure, and I’d like to give you a bit more context of the style of game that I’m thinking about. Since the characters are 13, we will be dealing with PG-13 themes, so nothing too dark, but it might be a little scary/suspenseful. I also imagine there will be moments of levity and shenanigans to balance things out. Something like a cross between Stranger Things and Scooby Doo.

    I’ll be putting some basic pre-gens together (high concept, trouble, century stunt) and then we’ll be tightening up the characters at the beginning of the game, so a mix of pre-gen and created at the table.

    I feel this will maximize our story time. If anyone has different ideas, I’d love to hear them and maybe we can reach a compromise or consensus.


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