Manhattan Project: Energy Empire

Scott Mills
  • All Ages
  • Board/Card Game
System: Manhattan Project: Energy Empire
Date: Oct 28 8:00pm (4 hours)
Spaces: 4
Attendee/Player Age: 13+
Safety Tools:
Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation"s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy.The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.
Tags: Modern

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