• Sun Oct 13, 2:00 PM - 4:00 PM
  • Spenser Starke
  • Icarus
  • X-card, Lines/Veils, Open Door policy, Script Change
  • 595 (44)
  • 2
  • 0 of 5
  • Created at the table


Icarus is a collaborative storytelling game about the fall of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world. Each of you will choose a pillar of this society to embody and receive a motive for the character you’re playing. During the game, you’ll be stacking dice to represent the construction of this monument, drawing cards from a story deck to create the escalating events in the city, and influencing the outcome of those events through actions driven by your characters’ motives. You’ll collaboratively discover what it means for a civilization to decay, as they all do with time, and when the monument finally falls, your civilization falls with it and the game comes to an end.

Tags: Adventure, Alternate History, Apocalyptic, Collaborative, Cyberpunk, Drama, Exploration, Fantasy, GM-less, Play to find out, Sci-Fi, Suspenseful storytelling, macro-rpg, dice-stacking, world-building, run by designer

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