- Wed Oct 9, 12:00 AM - 12:00 AM
- Cameron Reed
- Dungeons & Dragons 5th ed
- Lines/Veils, Cut/Break, Open Door policy, Script Change
- 6 of 6
On the isolated Imperial isle of Mohr sits the goblin village of Skibribander. An intrepid band of native Goblins, inspired by the heroics of adventurers who saved their island from hostile invaders from the fey realm, have sworn an oath before the handful of agents of an old guardian organization to carry on the defense of their home. Tasked with watching over the island for signs of fey activity and acting as stewards to a nearby ruined city of Vailenar, the Gobwatch recently faced down their first major threat a cult of scheming Arbormancers. Their victory has left their spirits high, but bellies empty. With the Arbormancers having stolen all of the vegetables, the Goblins and local villagers have turned to the sea for sustenance.
But on a lonely Isle, trouble rolls in with the waves. Take on the role and duties of Tabbix the Fighter, Mayflox the Cleric, Grimmix the Rogue, Haijox the Ranger, Thavion the Druid or Respian the Monk as the Gobwatch once again protect the Isle of Mohr from danger and empty stomachs with steel, courage, and more than a little luck.Tags: Adventure, Collaborative, Comical, Fantasy, Hijinx, Investigation, Light, Play to find out, Silly Goblins, Dungeons and Dragons