Games on Demand: Saturday 8pm-midnight

Games on Demand: Saturday 8pm-midnight
  • Sat Oct 12, 8:00 PM - 12:00 AM
  • Natalie, Daniel Bayn, Noel Warford, Alan Scott, Nick Hopkins, Star, christian yetter, Janie Jaffe Walter, Oscar Simmons, Daniel Scribner, Spencer Davis
  • Various
  • Contra Costa (61-74)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in the Contra Costa Salon.

Check the listing of all our awesome Games on Demand!

Saturday 8pm-midnight (4-hr games)

GM: Natalie

System: Delver
Players: 1 to 4

Player Age: 13+

Delver is a rules light game of surreal dungeon crawling, inspired by games like the Dark Souls trilogy.

The world is starting to forget, and its memories are pooling in the dungeon. All manner of strange things, unknown histories, and storied artifacts have trickled in, as well as the people who seek to recover them. Some want their past, some want power, some want truth, and some want redemption. All of them want to survive and get out, but the dungeon resists.

System: BLOOD & hormones
Players: 2 to 5

Player Age: 18+

BLOOD & hormones is a game of trans cyberpunks. You play a cadre of trans punks trying desperately to survive in a cyberpunk future that wants them dead. What does it mean to be owned by others? How can you live in community with those who have hurt you? What sacrifices will you make to actualize your body? Most of all, where will you find hope together?

 

GM: Alan Scott

System: Cortex Prime
Players: 3 to 5

Player Age: 13+

Cortex Prime is a modular game system. We’ll use its customizable rules for one of the following playsets:

Hammerheads (action, science, mission-based)
Our world is in the grip of a climate crisis–every day communities are facing unprecedented threats: fires, floods, and worse. Enter the Hammerheads: an elite crisis response unit supported by advanced rescue vehicles.

Shasta Weird (mystery, light hearted, kid teen and adult PCs)
Ancient Aliens? Strange Cults? Forest Cryptids? The legends surrounding the majestic mountain are amazing or annoying to nearby residents, depending on who you ask. But when someone goes missing, it’s up to our heroes to find the truth!

An Affair of Arms (fantasy, dark, political)
The king is on his deathbed, and has no clear heir. Courtiers intrigue, armies muster, and the whole of the kingdom prepares for the coming storm.

System: Masks
Players: 3 to 5

Player Age: 13+

Being a teenage superhero is a tough gig. Maybe you’re on a cosmic road trip to thwart a space tyrant or maybe you’re just defending your block from the local crime boss, but either way you have to do so while learning to control your powers, deal with the opinions and judgment of your peer and of previous generations, and figure out who you are as a person and as a hero.

GM: Noel Warford

System: Spire: The City Must Fall
Players: 3 to 5

Player Age: 18+

You have joined the Ministry of Our Hidden Mistress, a paramilitary cult that worships a forbidden goddess, and sworn in blood to avenge the wrongs placed upon you and your people.You have made an oath to fight the high elves, to subvert and capture their resources, and to take Spire back into dark elf hands once more.

It is a cruel and thankless task, and your family would most likely report you to the city guard if they found out what you did at night. But it is a task you have sworn to perform, and you will kill for it. You will die for it, too.

System:  Masks: A New Generation
Players: 3 to 5

Player Age: 13+

MASKS is about a team of young superheroes. They’re friends, rivals, love interests, allies… and always teammates, joint stars of their comic, and superheroes. They’re young; they’ve got abilities that make them special; they wear costumes; they use codenames; they save people; and they do it together. They’re growing up in Halcyon City, a place with plenty of older supers who provide an endless clamor of voices telling them who to be, and these young heroes are all trying to figure out their own way.

GM: Daniel Bayn

System: Secrets & Lies
Players: 2 to 4

Player Age: 18+

In New Orleans, the gods are people too… and they answer prayers the hard way. They call you: private eyes, street hustlers, rootworkers and thieves. Folks who get it right, even when it’s wrong.

System: Samsara
Players: 2 to 4

Player Age: 18+

When a billionaire’s new bride goes missing in Mumbai, a team of covert operatives is sent to track her down: an antisocial fixer, a freerunning hacker, a bleeding-heart sniper, and a rookie mystic.

GM: Spencer Davis

System: Wield
Players: 3 to 5

Player Age: 13+

In Wield players take on two roles, powerful magical items called Vatcha and the mortals who wield them. In this game a powerful tyrant had collected these powerful relics to remake the world. A group of heroes have just defeated him by stealing and utilizing the Vatcha. Now that the battle is over they must decide what to do with the Vatcha, while the Vatcha decide how to use these heroes.

System: Durance
Players: 2 to 5

Player Age: 18+

A story of struggle and survival in a penal colony on a foreign inhospitable world. Players play multiple roles up and down the social hierarchy both as a prisoner and as a guard. We learn what rules our characters live by and explore what it takes to break them.

GM: Nick Hopkins

System: Demon Hunters: A Comedy of Errors
Players: 3 to 6

Player Age: 18+

The world is going to end.  How, you ask?  The short answer: Meatloaf.  The long answer is waiting for you in Midland, Michigan, home to the National Bingo Championships and Rolly Roman’s Golden Trough buffet.  You are members of the Order of the Celestial Torch and are tasked to use any means necessary to root out evil in all its forms.  You are the chosen elite.  <Please save your receipts and adhere tightly to budgetary constraints.>

System: Over the Edge
Players: 3 to 5

Player Age: 18+

The doctors don’t know what to do with you so they’ve given you a battery of medications and therapy sessions; none of those helped. “Chronic Pain” doesn’t begin to describe the sensation of a needle scraped across your rib (but all over your body) and after six months of no sleep and crying at the thought of getting out of bed it was tempting to just blow your brains out. But then a bright advertisement catches your eye: “Highly experimental clinical trials for chronic pain sufferers beginning August 9th, Sakhuro Medical Clinic, The Edge, Al Amarja. Welcome and be healed.” You booked your flight before you’d finished reading the rest.

GM: Star

System: Golden Sky Stories
Players: 2 to 5

Player Age: 13+

There’s a certain town just outside of town through which a single rail line passes, where you can see open fields, where the fireflies light up the rice paddies, and the sky seems endless. It is a place where everyday magic happens, where spirits inhabit the rocks, rivers, and tees, and where a few special animals—henge—can transform into people and help their neighbors solve everyday problems.

System: Wanderlust
Players: 2 to 3

Player Age: 13+

Take on the role of a Wanderer about to go on an important journey. When you get back—if you ever come back—you won’t be the same. But, that’s still a few days away. Today, you’ve got packing to do, family to wish good-bye, friends to have last drinks with, and lovers to give promises you probably can’t keep. Help this Wanderer say good-bye, recording the events leading up to their departure in their journal. Who will they miss, and who will they gladly leave behind?

GM: christian yetter

System: Lady Blackbird
Players: 4 to 6

Player Age: 18+

Lady Blackbird is a space aristocrat on the run from an arranged marriage. She’s enlisted a smuggling crew to stage her daring escape.

Sword fights and space pirates and gunplay and magic and space squid and shapeshifting goblins.

If you’ve seen the show Firefly and want to feel like that for 4 hours, I’ll see ya on the ship.

System: PbtA
Players: 2 to 3

Player Age: 18+

A rogue human is a dangerous thing. But a rogue replicant is a serious threat– a threat that it’s your job to resolve.

You will play as a human, a replicant, or an AI construct– a cop– tasked with bringing a rogue replicant down one way or another.

But loyalties fray; what you want, and what the City wants, and what the Corporation wants don’t always align– who do you really serve?

GM:  Janie Jaffe Walter

System: The City Lives
Players: 3 to 4

Player Age: 18+

Guilded Intrigue in a Fantastical City

A Forged in the Dark game based on the fantasy guild intrigue of Ravnica, Eberron, and Discworld!

Play as daring freelancers making your way in a fantastical city dominated by powerful guilds locked in a constant cold war!

System: Songs for the Dusk
Players: 3 to 4

Player Age: 18+

Once, the Earth was Radiant.

Then, there was a cataclysm.

Now there’s this: a strange, broken land, a new and arcane physics, and a persistent, pressing question–can we build a better world than before?

In this Forged in the Dark tabletop RPG, you’ll assemble a crew of brave and compassionate adventurers who explore this strange new world, find out how to help people among the teeming threats that dot its landscape, and figure out what it looks like to build a better future.

GM:  Oscar Simmons

System: Tribe 8: Enemy of my Enemy (FitD)
Players: 3 to 5

Player Age: 18+

An angry Terasheban (tribal judge) has started a plot to bring the Eighth Tribe down but it starts to fall apart when a key spy goes rogue and intertwines with the goals of the players. Tribe 8 is set in a tribal future where Player Characters are blessed with mystical insight and marked by destiny. They must struggle to build a new society from the ashes of the old, fighting against alien horrors and the Fatimas, avatars of the Goddess Herself.

Note: This is a conversion to the system from Blades in the Dark.

GM: Daniel Scribner

System: Follow
Players: 2 to 5

Player Age: 13+

You came together for the Quest. Maybe you are friends, or lovers. Maybe bitter rivals. The Quest is everything. But it could be anything: slay a dragon, start a rebellion, cure a disease, steal the cheese from the trap.

In this story game by Lame Mage Productions, you may start out with a common goal, but where the story ends is up to you, and the stones. Will you stay united or does your fellowship fall apart?

System: Companions’ Tale
Players: 3 to 4

Player Age: 13+

Together we tell the tale of an epic hero, righting wrongs and saving kingdoms. But you are not that hero. The hero acts and leaves others to tell the tale. You are those others, the hero’s closest companions along the road. Whose version of the heroic tale will become canon, and whose will be a footnote to history?

Together, you’ll build the history and culture of the realm, fill in a rich and changing map, and reveal your companions’ tales.


Note: It says below that the event is full; that’s because we set the capacity at zero. All seats are assigned on site, so have no fear!

Tags: Games On Demand


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