Games on Demand: Saturday 2-6pm

Games on Demand: Saturday 2-6pm
  • Sat Oct 12, 2:00 PM - 6:00 PM
  • Natalie, Quinn Vega, Sangjun Park, F. Helen, Spenser Starke, Christopher Allen, Alan Scott, Caroline Hobbs, Star, Elliot Baker, christian yetter
  • Various
  • Contra Costa (61-74)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in the Contra Costa Salon.

Check the listing of all our awesome Games on Demand!

Saturday 2-6pm (4-hr games)

GM: Natalie

System: Delver
Players: 1 to 4

Player Age: 13+

Delver is a rules light game of surreal dungeon crawling, inspired by games like the Dark Souls trilogy.

The world is starting to forget, and its memories are pooling in the dungeon. All manner of strange things, unknown histories, and storied artifacts have trickled in, as well as the people who seek to recover them. Some want their past, some want power, some want truth, and some want redemption. All of them want to survive and get out, but the dungeon resists.

System: BLOOD & hormones
Players: 2 to 5

Player Age: 18+

BLOOD & hormones is a game of trans cyberpunks. You play a cadre of trans punks trying desperately to survive in a cyberpunk future that wants them dead. What does it mean to be owned by others? How can you live in community with those who have hurt you? What sacrifices will you make to actualize your body? Most of all, where will you find hope together?

GM: F. Helen

Fiasco coverSystem: Fiasco
Players: 2 to 4

Player Age: 13+

A game of powerful ambition and poor impulse control.

 

System: Golden Sky Stories
Players: 3 to 5

Player Age: 13+

Golden Sky Stories is a heartwarming, non-violent role-playing game. It takes place in a small town in rural Japan, and players take on the role of henge, animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends.

GM: Quinn Vega

System: For The Honor
Players: 3 to 5

Player Age: 18+

You, the princesses and warriors of factions at odds, will fight, quarrel, and flirt in your efforts to sway Athera in your favor. For The Honor is a GM-less narrative RPG about magical princesses making messy alliances and powerful friendships. It uses the Firebrands framework.

It’s She-Ra meets Mario-party as a tabletop game.

System: Songs For The Dusk
Players: 3 to 4

Player Age: 18+

Once, the Earth was Radiant.

Then, there was a cataclysm.

Now there’s this: a strange, broken land, a new and arcane physics, and a persistent, pressing question–can we build a better world than before?

In this Forged in the Dark tabletop RPG, you’ll assemble a crew of brave and compassionate adventurers who explore this strange new world, find out how to help people among the teeming threats that dot its landscape, and figure out what it looks like to build a better future.

GM: Sangjun Park

System: moonflower
Players: 2 to 3

Player Age: 13+

moonflower is a GM-less story game guided by tarot cards with the game’s own readings. Each player takes on three roles and how the story ends is set from the start. The game’s focus is to find out how the characters reach that point.

System: Ephemeris
Players: 2 to 3

Player Age: 13+

Mountains crumble away and seas dry up, but memories persist — but they are never the same. Ephemeris is a tabletop role-playing game where the history of an object comes together over centuries. As desires and perceptions struggle with each other, beliefs turn to myths.

GM: Christopher Allen

System: Gate Watch – Collaborative Cinematic Storytelling
Players: 2 to 4

Player Age: 13+

You and your companions are members of the Gate Watch—charged to keep an eye on the border between realms. Who built the gate? What is on the other side? Why are you watching? What are you guarding against? These are the questions you will answer as you explore the mystery of the Gate. Every game session is different, every world, every Gate unique.

Gate Watch is a creative tabletop storytelling game for 2-5 players, where player interactions take the mystery of the Gate to dramatic resolution. It is diceless and GMless and uses 18 poker-sized cards, with rules on front and inspirational images on back. You will also need two sheets of paper, some index cards and some markers. Typical play time is about 2-3 hours.

Successful Kickstarter June 2019

System: Twilight Road (PLAYTEST Sequel to Gate Watch)
Players: 2 to 4

Player Age: 13+

You are Travelers along the Twilight Road. What makes the Twilight Road different from other roads? Who travels along it? How? Where does it begin or end? What crosses it? Are you traveling in the present, the past, or the future?
Is the Twilight Road a road in reality, a ghost road, or a metaphorical one? These are the questions you will answer as you explore the mystery of the Twilight Road. Every game session is different, every world, every Road unique.

Twilight Road is a creative tabletop storytelling game for 2-5 players, where player interactions take the mystery of the Road to dramatic resolution. It is diceless and GMless and uses 18 poker-sized cards, with rules on front and inspirational images on back. You will also need two sheets of paper, some index cards and some markers. Typical play time is about 2-3 hours.

Planned Kickstarter Fall 2019.

GM: Alan Scott

System: Cortex Prime
Players: 3 to 5

Player Age: 13+

Cortex Prime is a modular game system. We’ll use its customizable rules for one of the following playsets:

Hammerheads (action, science, mission-based)
Our world is in the grip of a climate crisis–every day communities are facing unprecedented threats: fires, floods, and worse. Enter the Hammerheads: an elite crisis response unit supported by advanced rescue vehicles.

Shasta Weird (mystery, light hearted, kid teen and adult PCs)
Ancient Aliens? Strange Cults? Forest Cryptids? The legends surrounding the majestic mountain are amazing or annoying to nearby residents, depending on who you ask. But when someone goes missing, it’s up to our heroes to find the truth!

An Affair of Arms (fantasy, dark, political)
The king is on his deathbed, and has no clear heir. Courtiers intrigue, armies muster, and the whole of the kingdom prepares for the coming storm.

System: Masks
Players: 3 to 5

Player Age: 13+

Being a teenage superhero is a tough gig. Maybe you’re on a cosmic road trip to thwart a space tyrant or maybe you’re just defending your block from the local crime boss, but either way you have to do so while learning to control your powers, deal with the opinions and judgment of your peer and of previous generations, and figure out who you are as a person and as a hero.

GM: Caroline Hobbs

System: Downfall
Players: 2 

Player Age: 18+

Build the world… and then destroy it. In Downfall, you choose a Flaw you want to explore and create a unique and irredeemably broken world around it. You’ll craft traditions that bring your society to life, then see how it all comes tumbling down.

System: Eden
Players: 2 to 3

Player Age: 13+

Our favorite animals taught us everything we know. The nature of their lessons varies: the advice of the cooperative ants is very different from that of the thieving raccoons. Can we get along with our fellow humans with only the animals to guide us? The time has come to find out.

In Eden you’ll collaborate to create a unique map of the Garden, then role-play as the first generation of humans living among its creatures. How will their lessons shape your future? Will you live together in peace and friendship as one human family? Or will you shun your humanity and become more and more like the beasts that surround you?

GM: Spenser Starke

System: Youngblades
Players: 2 to 5

Player Age: 18+

Youngblades is a collaborative role playing game about young adventurers setting out on a journey to discover the kinds of heroes they will one day become. If you’ve seen cartoons like She-RaThe Dragon Prince, and Avatar: The Last Airbender, you’ll already be familiar with the types of stories this system is designed to tell. Though they often take place in what could be considered a traditional fantasy setting, they tend to focus just as much on the emotional struggles of the characters as the physical ones. These are stories about friendships and relationships; about being vulnerable and impressionable and trying to figure out your place in a wondrous and dangerous world.

System: Icarus
Players: 2 to 5

Player Age: 18+

Icarus is a storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing tower in the center of town to display its prestige to the world. Over the course of the game, we’ll be stacking dice to represent the tower’s continuous growth as the city begins to crumble and decay around it. Once the dice tower finally falls, the civilization will go with it, and the game will end.

GM: Star

System: Golden Sky Stories
Players: 2 to 5

Player Age: 13+

There’s a certain town just outside of town through which a single rail line passes, where you can see open fields, where the fireflies light up the rice paddies, and the sky seems endless. It is a place where everyday magic happens, where spirits inhabit the rocks, rivers, and tees, and where a few special animals—henge—can transform into people and help their neighbors solve everyday problems.

System: Wanderlust
Players: 2 to 3

Player Age: 13+

Take on the role of a Wanderer about to go on an important journey. When you get back—if you ever come back—you won’t be the same. But, that’s still a few days away. Today, you’ve got packing to do, family to wish good-bye, friends to have last drinks with, and lovers to give promises you probably can’t keep. Help this Wanderer say good-bye, recording the events leading up to their departure in their journal. Who will they miss, and who will they gladly leave behind?

GM: christian yetter

System: Lady Blackbird
Players: 4 to 6

Player Age: 18+

Lady Blackbird is a space aristocrat on the run from an arranged marriage. She’s enlisted a smuggling crew to stage her daring escape.

Sword fights and space pirates and gunplay and magic and space squid and shapeshifting goblins.

If you’ve seen the show Firefly and want to feel like that for 4 hours, I’ll see ya on the ship.

System: PbtA
Players: 2 to 3

Player Age: 18+

A rogue human is a dangerous thing. But a rogue replicant is a serious threat– a threat that it’s your job to resolve.

You will play as a human, a replicant, or an AI construct– a cop– tasked with bringing a rogue replicant down one way or another.

But loyalties fray; what you want, and what the City wants, and what the Corporation wants don’t always align– who do you really serve?

GM: Elliot Baker

System: Haunted
Players: 2 to 4

Player Age: 18+

Haunted is a one-shot rpg where players play people with broken, dangerous, tragic pasts, looking for ends to their stories. 3-5 players, scene-setting, and minigames.

Based on the Firebrands Framework system by Vincent Baker and Meguey Baker.


Note: It says below that the event is full; that’s because we set the capacity at zero. All seats are assigned on site, so have no fear!

Tags: Games On Demand


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