Games on Demand: Friday 8pm-midnight

Games on Demand: Friday 8pm-midnight
  • Fri Oct 12, 8:00 PM - 12:00 AM
  • Alan Scott, Bernie Elayda, Levon Jihanian, Meg McGinley, Nick Hopkins, Patrick Brannick, Shaun Hayworth, Alexander Guerrero-Randall
  • Urban Shadows/Monsterhearts 2/Cortex Prime/Rhapsody of Blood; Fuck! It's Dracula/Wardens of the Iron Garden; Monster of the Week/InSpectres; Star Trek Adventures/Dresden Files Accelerated/Mouse Guard; Firebrands/The King is Dead; Mouse Guard/Torchbearer; World Like Clay/Magical Girl!
  • Contra Costa I (48-55)
  • 2 or 4 Hour


Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Friday 8-10pm and 10pm-midnight (2-hr games)

GM: Bernie Elayda

System: Die Hard (Dread)

Players: 4 to 10

Player Age: 18+
You are Hans Gruber. You and your team are trying to steal $500 million in bonds on Christmas. This was supposed to be an easy job. There’s just one problem: NYPD Cop John McClane.

System: Tango and Cash (Dread)

Players: 4 to 10

Player Age: 18+
You are Lt’s Tango and Cash. You have been framed for corruption. Can you escape prison and prove your innocence or will one of the mob families in Los Angles or the LAPD kill you before you can clear your name?

GM: Levon Jihanian

System: Fuck! It’s Dracula

Players: 2 to 4

Player Age: 18+
You’re humans, in the future, on an alien planet. Dracula crash lands and starts messing with your lives. This is a rules-light, 200-word rpg.

System: Wardens of the Iron Garden

Players: 2 to 5

Player Age: 18+
You are a police task force in the slums outside of a post-apocalyptic walled city belonging to a fascist regime. The populace is oppressed, impoverished, and angry. Amid such desperation, how can you tell the criminals, warlocks, and demons from the innocents?

Friday 8pm-midnight (4-hr games)

GM: Alan Scott

System: Urban Shadows

Players: 3 to 4

Player Age: 18+
The City Hungers. Will You Feed It?

The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness…or give in for power? The choice is yours.

Urban Shadows is an urban fantasy tabletop roleplaying game in which mortals and monsters vie for control of a modern-day city, a political battleground layered just under the reality we think we know. Vampires, faeries, hunters, and wizards fight to carve out a piece of the streets and skyscrapers, ready to make deals with all those who have something to offer.

System: Monsterhearts 2

Players: 3 to 4

Player Age: 18+

By the time they hit adolescence, most people have gotten over their fear of the dark. They spend their midnight hour on gushy phone calls, diary ramblings, and wet dreams. They fall asleep peacefully, assured that the shadows hold no monsters.

But the shadows do hold monsters. You know because you’re one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next?

Monsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission.

System: Shasta Weird (Cortex Prime)

Players: 3 to 5

Player Age: 13+

Scientists say it’s an active volcano. UFOlogists say it’s a landing site for aliens. Mystics say it’s a lost colony of a fallen civilization. The Locals say it’s good skiing.

Shasta Weird is a game of small town Cascadian weirdness. It draws its cues from sources like Gravity Falls and Stranger Things as well as the many real-world stories about the mountain.

System: Rhapsody of Blood (PbtA)

Players: 3 to 5

Player Age: 13+

Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail.

You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them.

GM: Alexander Guerrero-Randall

System: World Like Clay

Players: 2 to 3

Player Age: 13+

Your words shape cultures. Your actions move mountains. You are a Shaper, a mythic being whose presence and power change the world around them. You will terraform the world, have epic encounters with strange beings and surreal locations, and discover your own identity as you play.

You’ll also be controlling your own pieces of the world as a Narrator and telling Shapers who go there what happens in them. This game is GMless and fairly rules-light, appropriate for first-time roleplayers and veterans alike. No dice-rolling involved. Run by the author.

System: Watch Out! Heartfelt Magical Girl Clash 200++!

Players: 2 to 4

Player Age: 13+

Defeat your enemies with the power of your emotions as a Magical Girl! Have mid-battle flashbacks to the time you all got ice cream at the mall! Yell the name of your special attack! Tell everybody about your rad outfit and theme music during a transformation sequence!

This game includes a section on agreeing about what tones you want to include, so it can fit anywhere on the sliding scale from Sailor Moon to Madoka Magica, and is also fun and accessible for people who’ve never seen any Magical Girl type shows! No dice-rolling involved. Run by the author.

GM: Meg McGinley

System: Monster of the Week (PbtA)

Players: 2 to 5

Player Age: 13+

Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. You’re also awesome—maybe the Chosen, maybe an Angel or maybe a monster yourself. Powered by the Apocalypse.

Note: I tend to run games that are more “Gravity Falls” and less “broody Sam Winchester.”

System: InSpectres

Players: 3 to 6

Player Age: 13+
Ghostbusters is not only real, but has franchised. InSpectres is the critically-acclaimed game of ironic horror, tragic comedy and mind-blowing property damage. Battle the forces of darkness and try to keep your business afloat in a world of ghosts, demons, vampires, and IRS agents.

GM: Nick Hopkins

System: Star Trek Adventures

Players: 3 to 5

Player Age: 13+
While en route to Damoclen a priority distress signal from the USS Triumphant asks for immediate aid. They have precious cargo. Cargo that needs to get back to Federation space safely. The Triumphant is too badly damaged to make it home without repair. You, the crew of the USS Valiant, have been charged with bringing this cargo home. Why are the Romulans so upset about what you are carrying?

System: Dresden Files Accelerated (Fate)

Players: 3 to 5

Player Age: 18+
You’ve been charged with investigating a missing person in Seattle. The White Council needs you, a group of outsiders, to look into the death. Seattle, as you know, is a city that has peeled itself away from Council protection. What they haven’t told you is that the missing person is a Warden. Gotta love the White Council, right?

18 or older, please.

System: Mouse Guard

Players: 3 to 5

Player Age: 13+
The road west to Barkstone and Pebblebrook has been destroyed over the Winter. With the coming of spring it is up to you to get the road open so that much needed food can reach these hungry mice!

GM: Patrick Brannick

System: Mobile Frame Zero: Firebrands

Players: 2 to 4

Player Age: 13+

The year is SC 0245.

Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat and labor mecha they’ve brought with them.

You are romantic ace mobile-frame pilots, caught up in an undeclared war for the future of the Bantral system.

Fight with your friends. Ally with your rivals. Fall in love with your enemies.

*MF0: FIREBRANDS is a casual rpg by D. Vincent Baker and Meguey Baker, set in Joshua A.C. Newman’s MOBILE FRAME ZERO universe. You don’t need to be familiar with MF0: RAPID ATTACK or MF0: INTERCEPT ORBIT to play.*

System: The King is Dead

Players: 2 to 4

Player Age: 18+

The king of Banteave, Eyvard III, high prince of House Dillestone and Sovereign of the Seaward Coast, has died without heir. Civil war is certain.

You’re a young warrior prince or warrior princess of one of the royal houses of Banteave. You’re caught up in this looming war of succession. To see your house exalted, you’ll have to fight and scheme, allying with your rivals and betraying your friends, falling in love with your enemies, daring danger, adventure, romance, and war.

You were born for this.

*The King Is Dead is a roleplaying party game for 3-5 players by D. Vincent Baker and Meguey Baker. It’s designed for any mix of roleplayers and non-roleplayers, and it plays in the same time and space as a board game or card game.*

How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand

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