Games on Demand: Friday 2-6pm

Games on Demand: Friday 2-6pm
  • Fri Oct 11, 2:00 PM - 6:00 PM
  • Alexander Guerrero, Christopher Allen, Daniel Bayn, Dymphna, Edmund Metheny, Quinn Bleiler, Sangjun Park, Steve Segedy, Jason Bradley Thompson, Alastor Guzman
  • Various
  • Contra Costa (61-74)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in the Contra Costa Salon.

Check the listing of all our awesome Games on Demand!

Friday 2-4pm and 4-6pm (2-hr games)

GM: Steve Segedy

System: Fiasco
Players: 3 to 5

Player Age: 18+

Fiasco is a game about people with powerful ambition and poor impulse control. Think neo-noir caper films like Fargo! You will be dumb, you will get in trouble, and it won’t go well. This game will use the new card-based version of Fiasco!

System: Star Crossed
Players: 2 to 4

Player Age: 18+

Star Crossed is a two-player game (which we’ll run two simultaneous games of) about characters who are irresistibly drawn to each other, in a world that keeps them apart. Pull from the tower to find out what happens. The games should take 1-2 hours.

GM: Alastor Guzman

System: Light and Shadow
Players: 2 to 5

Player Age: 13+

Light and Shadow is a game of urban exploration and modern fantasy in Mexico City, would you be a Channeler using the power around you or from the myths to discover the secrets of the city or a Nucleic and use your beliefs to change the world. This game focuses on discovery and magic in a modern setting where the most important thing is how you interact with those around you and venture into a world full of secrets. It uses a modified version of the Spark system by Jason Pitre.

System: The Maze
Players: 2 to 6

Player Age: 13+

The Maze is a flexible adventure that can be easily adapted to OSRs (games), Dungeons and DragonsPathfinder and any d20 system as well. The purpose of the adventure is twofold: to enjoy “breaking the door” one-shot scenes, while at the same time being able to follow them up with an overarching plot that offers you a myriad of possibilities for fun.

Friday 2-6pm (4-hr games)

GM: Alexander Guerrero

System: Dragonhearts
Players: 2 to 3

Player Age: 18+

A hack of Firebrands by Meguey and D. Vincent Baker about the romance adventures of shapeshifters who assume human or dragon form. Features include:

You get to be a dragon

You get to kiss dragons

You want more!? You also get to customize your magical blood, breath, and hoard, Enter The Ancestral Metadream, perform a Ritual At The Sky Mountain, have titanic dragon-duels At Each Other’s Throats—or consent-based liaisons In Each Other’s Arms, and more!

This game can include romantic elements, but each player has the choice to opt in or out of them, and safety tools are included.

System: Watch Out! Heartfelt Magical Girl Clash 200++!
Players: 2 to 4

Player Age: 13+

Defeat your enemies with the power of your emotions as a Magical Girl! A collaborative GMless game.

In this easy to pick up system you CLASH! to showcase emotional moments in battle against your customized Adversary, FLASHBACK! to the time you all got ice cream at the mall, make a heartfelt PROMISE! as the battle rages around you, let your feelings guide you as you TRANSFORM! (with music and special effects and everything) to get a rad new outfit and Magical Accessory, and finally, when the moment’s right, TRIUMPH! After the battle’s over, is your adversary defeated, or befriended?

GM: Quinn Bleiler

System: For The Honor
Players: 3 to 5

Player Age: 18+

You, the princesses and warriors of factions at odds, will fight, quarrel, and flirt in your efforts to sway Athera in your favor. For The Honor is a GM-less narrative RPG about magical princesses making messy alliances and powerful friendships. It uses the Firebrands framework.

It’s She-Ra meets Mario-party as a tabletop game.

System: Songs For The Dusk
Players: 3 to 4

Player Age: 18+

Once, the Earth was Radiant.

Then, there was a cataclysm.

Now there’s this: a strange, broken land, a new and arcane physics, and a persistent, pressing question–can we build a better world than before?

In this Forged in the Dark tabletop RPG, you’ll assemble a crew of brave and compassionate adventurers who explore this strange new world, find out how to help people among the teeming threats that dot its landscape, and figure out what it looks like to build a better future.

GM: Sangjun Park

System: moonflower
Players: 2 to 3

Player Age: 13+

moonflower is a GM-less story game guided by tarot cards with the game’s own readings. Each player takes on three roles and how the story ends is set from the start. The game’s focus is to find out how the characters reach that point.

System: Ephemeris
Players: 2 to 3

Player Age: 13+

Mountains crumble away and seas dry up, but memories persist — but they are never the same. Ephemeris is a tabletop role-playing game where the history of an object comes together over centuries. As desires and perceptions struggle with each other, beliefs turn to myths.

GM: Christopher Allen

System: Gate Watch – Collaborative Cinematic Storytelling
Players: 2 to 4

Player Age: 13+

You and your companions are members of the Gate Watch—charged to keep an eye on the border between realms. Who built the gate? What is on the other side? Why are you watching? What are you guarding against? These are the questions you will answer as you explore the mystery of the Gate. Every game session is different, every world, every Gate unique.

Gate Watch is a creative tabletop storytelling game for 2-5 players, where player interactions take the mystery of the Gate to dramatic resolution. It is diceless and GMless and uses 18 poker-sized cards, with rules on front and inspirational images on back. You will also need two sheets of paper, some index cards and some markers. Typical play time is about 2-3 hours.

Successful Kickstarter June 2019

System: Twilight Road (PLAYTEST Sequel to Gate Watch)
Players: 2 to 4

Player Age: 13+

You are Travelers along the Twilight Road. What makes the Twilight Road different from other roads? Who travels along it? How? Where does it begin or end? What crosses it? Are you traveling in the present, the past, or the future?
Is the Twilight Road a road in reality, a ghost road, or a metaphorical one? These are the questions you will answer as you explore the mystery of the Twilight Road. Every game session is different, every world, every Road unique.

Twilight Road is a creative tabletop storytelling game for 2-5 players, where player interactions take the mystery of the Road to dramatic resolution. It is diceless and GMless and uses 18 poker-sized cards, with rules on front and inspirational images on back. You will also need two sheets of paper, some index cards and some markers. Typical play time is about 2-3 hours.

Planned Kickstarter Fall 2019.

GM: Daniel Bayn

System: Secrets & Lies
Players: 2 to 4

Player Age: 18+

In New Orleans, the gods are people too… and they answer prayers the hard way. They call you: private eyes, street hustlers, rootworkers and thieves. Folks who get it right, even when it’s wrong.

System: Samsara
Players: 2 to 4

Player Age: 18+

When a billionaire’s new bride goes missing in Mumbai, a team of covert operatives is sent to track her down: a sociopathic fixer, a freerunning hacker, a bleeding-heart sniper, and a rookie mystic.

GM: Dymphna

System: Bluebeard’s Bride
Players: 3 to 5

Player Age: 18+

On your wedding night Bluebeard has left you in his expansive home full of servants, secrets and horrors. Every key on your keyring opens a new room to test your loyalty and your will. Can you make it to the final door, and do you dare look within?

Bluebeard’s Bride is a game of investigative horror in which each player controls a different aspect of the Bride, weaving your own beautifully tragic version of the dark fairy tale.

System: The Watch
Players: 3 to 6

Player Age: 18+

When the Shadow came, it was without warning. It enslaved many of our people, twisted them to its dark will. We were unprepared for the damage it did, for our men’s particular susceptibility to its corrupting power. But now we have formed a militia of women and non-binary folks to stand up against the Shadow, to take back our ancestral lands and cleanse the world of this blight. Stand with us, pick up arms, and fight back against the darkness.

Join The Watch.

GM: Edmund Metheny

System: Dialect
Players: 2 to 3

Player Age: 18+

This is a game about language.

Dialect is a story game about an isolated community, their language, and what it means for that language to be lost. In this game you will tell the story of their isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, how they respond to a changing world.

Then their isolation ends. Their world changes and their language changes with it. And ultimately is lost.

This is a game about language — and how it dies.

System: Downfall
Players: 2 to 3

Player Age: 18+

Build the world… and then destroy it!

In Downfall, you choose a flaw you want to explore and build a unique and irredeemably broken world around it. You will craft traditions that bring your society to life, then see how it all comes tumbling down,

What flaw will be the root of your society’s downfall?

GM: Jason Bradley Thompson

System: Obachan Panic!
Players: 2 to 4 

Player Age: 18+

A game where neurotic grandmas and aunties save the world… and look good doing it! Take the role of a quirky, adorable grandma or aunty fighting alien invasions, government conspiracies, monsters, the singularity, economic collapse and deflated soufflés, while still making it home home in time to make you that casserole you like. This Powered by the Apocalypse game combines Monsterhearts and Monster of the Week, with a side of chicken soup and weaponized guilt.

System: Dreamland
Players: 1 to 4

Player Age: 18+

Enter Dreamland, a fairytale-like world outside of time, a place of strange cities, jungles and deserts, dragons and zoogs. You are a dreamer, one of the few people able to visit Dreamland, where your precious Memories of waking life are the fuel to create marvels and shape the dreamworld… but lose too many Memories and you might wake up a changed person, or never wake up at all. Dreamland is a surreal fairytale RPG of wordplay, mystery and adventure inspired by The Neverending StoryThe Dream-Quest of Unknown Kadath and the works of Lord Dunsany.


Note: It says below that the event is full; that’s because we set the capacity at zero. All seats are assigned on site, so have no fear!

Tags: Games On Demand


Event Full

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