Games on Demand: Saturday 8pm-midnight

Games on Demand: Saturday 8pm-midnight
  • Sat Oct 14, 8:00 PM - 12:00 AM
  • Peter Smits, Liz Ruifrok, James Mendez Hodes, Adrienne Mueller, Brendan Adkins
  • By GM
  • 24
  • Contra Costa I (48-55)
  • 2 or 4 Hour


Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Saturday 8-10pm and 10pm-midnight (2-hr games)

PuppetLandGM: Liz Ruifrok

System: Puppetland

Players: 3 to 4

Player Age: 18+
Are you completely petrified of evil puppets brought to life in a world of their own creation, being ruled by the very puppet that killed their Maker? Are you terrified by the thought of playing another puppet fleeing to a small town called Respite in this dark world, only to go out into the world to try and defeat their evil overlord? Do you tremble at the idea of being pursued by chomping Nutcrackers, terrifying puppets made of flesh, and loathe a Punch and Judy scenario? If so, this game is DEFINITELY not for you!

joking_hazardGM: Liz Ruifrok

System: Joking Hazard

Players: 3 to 10

Player Age: 18+
It’s a card game! It’s a fun little comic creator! And while not on the lines of Cards Against Humanity offensive, it’s certainly on the cusp! But SUPER fun!

leaves_1745970cGM: Brendan Adkins

System: Looseleaves

Players: 2 to 2

Player Age: 13+
Two of us are leaves. One of us is the wind. The leaves are masked, beautiful, deadly, and skilled beyond human ken. The wind is full of tricks and eddies; it cannot stop the leaves, only shape their path. Together, the three of us will take turns in a question-and-answer game until we have found what we’re looking for, and have written a poem together in the process. (This game is for exactly three players, and usually runs about 30-45 minutes.)

Dungeons and DragonsGM: Brendan Adkins

System: Chaotic Neutral Speed D&D

Players: 3 to 6

Player Age: 13+
No books, no editions, no lookup time. In Chaotic Neutral Speed D&D, your only task is to convince the DM that the thing you’re doing is legal according to SOME Dungeons & Dragons rule, somewhere, somewhen. Turns take under a minute when we all talk fast enough. Does that mean we can careen through the Tomb of Horrors in under two hours? Let’s find out!

Saturday 8pm-midnight (4-hr games)

feng shui 2GM: Peter Smits

System: Feng Shui 2

Players: 3 to 6

Player Age: 13+
In Feng Shui, you play heroes of the Chi War, protecting humankind’s destiny in a titanic struggle across space and time. Victory depends on your gravity-defying kung fu powers, your ancient magics, your post-apocalyptic survival instincts, or your plain old-fashioned trigger finger. This is Feng Shui 2!

This adventure takes place in the Past juncture in 19th century Canton. Cinematic, silly combat.

Into_The_OddGM: Peter Smits

System: Into the Odd

Players: 2 to 6

Player Age: 18+
16th Century France. The eccentric artist and anachist name Joop Van Ooms (just “”Ooms””) has hired you to recover one of his earliest, most deadly plays. The play was last in the possession of Lord Joudain Ayarai, whom Ooms warns was a depraved man who trafficked in all kinds of odd Arcanum. Ooms sends you to Southern France to recover the dangerous play before it can be staged.

“The Cursed Chateau” by J. Maliszewski. Investigation game exploring a haunted mansion and its terrible content. NSFW.

thousand_arrows_sqGM: James Mendez Hodes

System: Thousand Arrows

Players: 3 to 5

Player Age: 13+
Thousand Arrows is a tabletop role-playing game about the Japanese Warring States Period. Ruthless warlords’ unchecked ambition has transformed the Land of the Rising Sun into a hell of gunfire and betrayal. As a samurai general, religious luminary, ninja spymaster, wily courtier, or mysterious sorcerer, you command armies, states, and religions, rewriting the sixteenth century and defining Japan’s destiny. The fast-paced, quick-to-learn Apocalypse Engine powers your tale of passion, loyalty, and tragedy worthy of Kurosawa’s camera.

Monsterhearts-SquareGM: James Mendez Hodes

System: Monsterhearts 2

Players: 3 to 6

Player Age: 18+
The shadow hold monsters. You know because you are one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next? Monsterhearts lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is Powered by the Apocalypse. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.

GM: Adrienne Mueller

System: Swords Without Master

Players: 2 to 3

Player Age: 13+
Swords Without Master is a game of adventure, violence and wonder. Become rogues in a world of swords and sorcery, living by your wits and prowess, plunging into the unknown, and seizing from it untold treasures.

In a world filled with lieges and serfs, rogues are neither and beholden to none but themselves. This makes them sexy, dangerous, powerful people living outside of society, taking what they need however they can. They may be at times a thief or a pirate or a sellsword or a bounty hunter, they may even occasionally be a slave or a king. But eventually, they will always find themselves back on the road surviving by their own wits and prowess.

duranceGM: Adrienne Mueller

System: Durance

Players: 2 to 3

Player Age: 18+
On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority.

Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations that invariably come at the expense of others.

This dangerous new world is too small for everyone to succeed. In fact, it may well be too small for anyone to succeed. Only the shrewdest, the toughest and the luckiest will get a chance to find out. Will you be among them?

How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand

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