Games on Demand: Saturday 9am-1pm

Games on Demand: Saturday 9am-1pm
  • Sat Oct 14, 9:00 AM - 1:00 PM
  • Dale Horstman, Brian Williams, Stephanie Bryant, Mike Murray, Beth Daggert, Josh Newman, Quinn Conklin
  • By GM
  • 2 or 4 Hours

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Saturday, 9-11am and 11am-1pm (2-hr games)

Torg_EternityGM: Brian Williams

System: TORG Eternity

Players: 3 to 5

Player Age: 13+
It seemed like a normal day. Then reality changed. Explore the setting and play of TORG Eternity as a normal day in the Bay Area turns strange for a group of errant high schoolers.


juggernautGM: Brian Williams

System: Juggernaut

Players: 4 to 6

Player Age: 18+
It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a box office sensation.

And you have invented a computer that can see the future.


Parsely_CatalogGM: Mike Murray

System: Parsely

Players: 1 to 6

Player Age: 13+
Give your computer (GM) short commands and take turns to navigate the world, solve puzzles, and get a high score – it’s a text-based computer game, without the computer!


risusGM: Mike Murray

System: RISUS

Players: 2 to 6

Player Age: 13+
The ‘Anything Goes’ RPG – often (but not always) humorous, flex your creativity to define your character by clichés, use them in inventive ways, and embrace rules-light roleplaying.


timewatchGM: Stephanie Bryant

System: TimeWatch (GUMSHOE)

RPG Players: 3 to 5

Player Age: 13+
INCOMING TRANSMISSION: …. I’ve tried to do it so many times… every time, it turns …. wrong. Just.. trust … on this. Judgment Day and the …. are a paradox that has to happen….

Your goal: Recruit Sarah Connor into the TimeWatch time travel agency from a high security prison in California.


ThreadbareGM: Stephanie Bryant

System: Threadbare

Players: 3 to 5

Player Age: 13+
Threadbare RPG is a role-playing game in which you play a jury-rigged toy in a broke world. Caught in a world where Entropy is a constant danger, you’ll patch yourself up, invent new devices, and maybe make new friends along the way.


KemetGM: Josh Newman

System: Kemet (with Ta-Seti & C3K expansions)

Players: 4

Player Age: 13+
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories.


CycladesGM: Josh Newman

System: Cyclades (with Titans and Hades expansions)

Players: 4

Player Age: 13+
In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.


Saturday, 9am-1pm (4-hr games)

followGM: Dale Horstman

System: Follow

Players: 3 to 5

Player Age: 13+
Follow is a game where you sit down with your friends and play characters working together to achieve a common goal: your quest.

The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest.

Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?


DungeonWorldGM: Dale Horstman

System: Dungeon World

Players: 3 to 6

Player Age: 13+
Outfitted with a mysterious map and the supplies you were able to finagle from Triban Zeal for 10% of the expedition’s profits—you reach the doors of what you hope is the 5th King’s tomb. This tomb was supposedly lost to the ages. A rival named Baynor and his band of stout dwarve kin were rumored to have found it three years ago. No one has seen nor heard anything of them since. You push aside the massive stone doors with difficulty to see a body face down in the shadowed entryway…


Cat EyesGM: Beth Daggert

System: Dungeons & Dragons 5e: A Cat for Every Season

Players: 2 to 5

Player Age: 13+
Sometimes when the moon is just right, the best adventures begin with a black cat, an enigmatic smile, and a dark alley that leads players to the overthrow of a King. This is an adventure for those that enjoy stepping beyond the ordinary to instead experiencing life through the eyes of the magical creatures that haunt every city’s streets…

Characters are pre-generated. No familiarity with D&D needed.
Keywords: Low-Level Adventure, Urban, Whimsical High Fantasy, Investigation, Role-Playing


dmg_smGM: Beth Daggert

System: Dungeons & Dragons 5e: Terror In Gray

Players: 2 to 5

Player Age: 13+
A strange chill has spread over the town. Farmer’s herds are being mutilated. Children have gone missing. Fog-shrouded sightings of a mysterious figure in gray are on the rise, and everyone is afraid of what is coming next. Can the players discover what is behind the town’s lurking terror?

Characters are pre-generated. No familiarity with D&D needed.
Keywords: Low-Level Adventure, Frontier Town, Mystery, Role-Playing


hollowpointGM: Quinn Conklin

System: Hollowpoint

Players: 3 to 6

Player Age: 18+
Agents of a secret spy organization are sent to stop a corrupt billionaire.


Fiasco-Back-CoverGM: Quinn Conklin

System: Fiasco

Players: 3 to 4

Player Age: 18+
Most everything other than system will be decided at the table. If you have a favorite playset, bring it for consideration.


How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand


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