Games on Demand: Friday 8pm-midnight

Games on Demand: Friday 8pm-midnight
  • Fri Oct 13, 8:00 PM - 12:00 AM
  • Melissa Spangenberg, Charles Picard, Monte Lin, Alan Scott, James Mendez Hodes, Arthur Berman, Kira Magrann, John Hawkins
  • By GM
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Friday, 8-midnight (2-hr games)

Cover for Monsterhearts 2nd editionGM: Kira Magrann

System: Monsterhearts 2

Players: 2 to 4

Player Age: 18+

Monsterhearts is about being a queer teenage monster in high school. Mature! Second Skins available.


syncGM: Kira Magrann

System: SYNC

Players: 2 to 4

Player Age: 18+

Take a deep dive into a cyberpunk game that focuses more on feels than violence. A playtest of a Powered by the Apocalypse game I’m writing. Mature.


DungeonWorldGM: John Hawkins

System: Dungeon World

Players: 3 to 5

Player Age: 13+

Who, or what, is the Jewel Crafter? The Treasure Forest and Banwen’s Barrier shroud the Crafter in mystery, and interest only grows. We will build characters at the table and seek answers to these riddles, glory, or at least sweet loot. Peril be damned.


thequietyearGM: John Hawkins

System: The Quiet Year

Players: 2 to 3

Player Age: 18+

For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.


Friday, 8-midnight (4-hr games)

dread_never_say_die_stranger_thingsGM: Melissa Spangenberg

System: Never Say Die: Stranger Things (Dread)

Players: 3 to 6

Player Age: 18+
Detroit, 1980s. When Misty Brown, the most popular girl at Coolidge Junior High and a secret 10th Level Cleric, mysteriously disappears the Audio Visual Club know their Quest has just begun. Their journey will pit them against many foes: Rusty Helmet (yes, he knows) and his vicious gang of BMX racers, the peculiar Mullet Man, homework, and forces hitherto inconceivable. Will they be able to rescue their Cleric? Will they get out of detention? And will they be able to shake the attention of the mysterious Cherry Point plant?


KagematsuGM: Melissa Spangenberg

System: A Single Man in Possession of a Good Fortune (Kagematsu)

Players: 3 to 5

Player Age: 18+
Georgian England: the midst of an era of seismic upheaval: nascent democracy, mass nationalism, wholesale military mobilization, and anti-colonial revolutions. In the mourning rooms of Hinwick House, however, this is of no matter. For Sir Percival Orlebar, the much esteemed and very aged keeper of an army of women (aunts, sisters, daughters, nieces, cousins, nurses, governesses, and random retainers) has breathed his last.

With no immediate male heir to carry the weight of Hinwick, Sir Percival’s bevy of retainers now live under the horror of a dangerous threat that casts its long shadow over them. Without a defender, its people are almost certainly doomed.

Enter Weymouth, the heir of the Marquess of Bath and a Viscount in his own right. A wayward buck of the first water fleeing a troubled past. Here is a defender for Hinwick House, if only he can be swayed from his meandering course. So it is that several young women conspire among themselves to win his affections and steer him to their cause.


Monster_of_the_Week_RevisedGM: Charles Picard

System: Monster of the Week

Players: 2 to 5

Player Age: 13+
Yup, there are monsters out there. Most people don’t believe in them, but they’re real. Mostly, when someone finds out that monsters are real, it’s just before they die. But some people are smart enough, crazy enough, or just plain ornery enough to survive. And some of those people go out and hunt down more. Monster of the Week is Powered by the Apocalypse.


Monsterhearts-SquareGM: Charles Picard

System: Monsterhearts 2

Players: 3 to 5

Player Age: 18+
Monsterhearts 2 lets you create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. Monsterhearts is Powered by the Apocalypse. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.
-For Mature Audiences Only-


MasksGM: Monte Lin

System: Masks

Players: 3 to 5

Player Age: 13+
In Masks, you play a young superhero trying to figure out what kind of hero they are, like in the TV show Young Justice or Teen Titans, and in comics like Young Avengers and X-Men. Adults (and peers) will tell you who they think you should be, but it’s up to you to decide your path while punching, kicking, zapping, or magicking the bad guys.

We can go serious or campy, goofy or grimdark. It’s all up to you, the players, as long as we are having fun and telling awesome stories.


UrbanShadows_coverGM: Monte Lin

System: Urban Shadows

Players: 3 to 5

Player Age: 18+
In Urban Shadows, you play a member of a magical faction fighting for control of a modern city. Vampires, wizards, werewolves, faeries, and more lurk in the shadows, manipulate people and events to change the city for better or for worse.

We’ll draw inspiration from books such as Dresden Files or the Anita Blake series or television such as Buffy the Vampire Slayer or Grimm. We can go campy and goofy to grim and serious. It’s up to you, the players, as we build a city full of magical politics and supernatural drama.


DungeonWorldGM: Arthur Berman

System: Dungeon World

Players: 3 to 5

Player Age: 13+

Maybe you’re a crew of hardened adventurers, embarking on one last quest. Maybe you’ve never met before, and working together is the only way to escape. However this party formed, now you’re on the adventure of your life, and we’re going to play to find out what happens. No experience or preparation necessary.


thequietyearGM: Arthur Berman

System: The Quiet Year

Players: 2 to 4

Player Age: 13+

There’s a community that’s barely eking out a life. We’ll play through a 52-week deck of cards, sketching out what happens over the course of one quiet year, before the frost shepherds come and all is lost.


thousand_arrows_sqGM: James Mendez Hodes

System: Thousand Arrows

Players: 3 to 5

Player Age: 13+
Thousand Arrows is a tabletop role-playing game about the Japanese Warring States Period. Ruthless warlords’ unchecked ambition has transformed the Land of the Rising Sun into a hell of gunfire and betrayal. As a samurai general, religious luminary, ninja spymaster, wily courtier, or mysterious sorcerer, you command armies, states, and religions, rewriting the sixteenth century and defining Japan’s destiny. The fast-paced, quick-to-learn Apocalypse Engine powers your tale of passion, loyalty, and tragedy worthy of Kurosawa’s camera.


Monsterhearts-SquareGM: James Mendez Hodes

System: Monsterhearts 2

Players: 3 to 6

Player Age: 18+
The shadow hold monsters. You know because you are one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next? Monsterhearts lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is Powered by the Apocalypse. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.


MasksGM: Alan Scott

System: Masks

Players: 3 to 5

Player Age: 13+
Three Generations of superheroes have protected Halcyon city from danger. The proud and pulpy heroes of the golden age, the grand and powerful champions of the silver age, and the grim and gritty vigilantes of the bronze age have all left their mark on the city.

But now there’s you: a new generation of superheroes, untried and untested, but with great potential. Now it’s up to you to take on the villains that threaten Halcyon City. And you’ll have to do it with the past generations looking on and judging you.

Masks is a game about teenage superheros battling villains while figuring out who they are, and what place they will have in the world. It’s inspired by comics and TV shows like Young Justice, Teen Titans, and Young Avengers.


UrbanShadows_coverGM: Alan Scott

System: Urban Shadows

Players: 3 to 5

Player Age: 13+
London Fog:
At the hour of midnight in Camden Market, a soft-spoken Rakshasa asks the stall-keeper whether yesterday’s spoiled sausages are free range organic. In the Olympic Stadium, the ghosts of a Roman legionnaire and a Brythonic warrior-queen watch as their ancestors meet again on a field of competition. In a seedy pub across the Thames, a gin-soaked magician uses spells and rituals stolen from a hundred colonized cultures to cheat at cards. And, perched high upon the Tower of London, the mysterious ravens watch and wait.

or Miami Nights:
In a South Beach nightclub, a tourist dances amid a sea of gyrating bodies, never noticing the gleaming white fangs that pierce his neck. In Little Havana, a Santeria priestess lights candles to call up the ghost of a former enemy–she needs a favor. In Brownsville, a claw-scarred woman clutches a crossbow with silver-tipped arrows, confident that the pack will not menace her neighborhood tonight. And deep in the waters of Biscayne bay, a hidden wellspring glows with magical power–enough power to bring the city to war.

Urban Shadows is a game of gritty and political urban fantasy. Play as a powerful wizard, an exotic fey, a sleazy vampire, or an unusually observant mortal as you ensure your place in the city by bargains or bloodshed.


How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand


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