Curse of Durin’s Forsaken

Curse of Durin's Forsaken
  • Sat Oct 14, 10:00 AM - 4:00 PM
  • Keith "SuperPheemy" Phemister
  • Adventures in Middle Earth
  • All Ages
  • X-card, Open Door policy
  • 588 (28)
  • 6
  • 1 of 6
  • Provided


The winter frosts have retreated from the Trollshaws. A new year begins for Amon Tana Kal. But with the spring thaw, the Hillmen and the Orcs from deep within the Trollshaws stir once again. Although the tower and the hill have wintered in relative peace, the Enemy has not been idle. Fresh tunnels have been discovered throughout the Trollshaws, a network by which the armies of the Crown Spike Orcs can travel without hinderance of sunlight. Again, Marendil and the Rangers call upon you to brave this new threat to the Free Peoples living in En Egladil.

The rules engine for Adventures in Middle Earth is a variant of 5th Edition D&D (OGL 5e.)

Tags: Adventure, Drama, Fantasy, Strong storyline, Suspenseful

3 comments to Curse of Durin’s Forsaken

  • Darren Peech

    Thanks for the reply. It will be great to roleplay in Eriador.

  • Keith Phemister

    Players will be provided pregenerated characters of between 6th and 7th level. And the adventure will be set in the time described in AiME, a little more than 5 years after the Battle of the Five Armies but far from Dale and the Lonely Mountain. This adventure takes place in the Trollshaws, near the Great East Road between the Last Bridge and the ford of the Bruinen in the lost kingdom of Rhudaur.

  • Darren Peech

    Hello, Keith,

    It mentions in your summary that ” Again” you are called upon… so I assume we are not 1st level characters?

    Additionally, are we playing in the default timeline between the Hobbit and LOTR?


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