Co-Design: The Roses and Thorns of Making Things Together

Date: May 7, 2022 2:10am (PST)
Duration: 0:50
Kathryn Hymes, Hakan Seyalioglu
Speaker headshots
Making things together is very hard, but it is also the very best. Co-design allows you to create something that wouldn’t be possible on your own. Along the way you need to navigate creativity and decision making, while setting up a way for people of different taste and expertise to contribute. As a conversation together, we’ll share about our co-design experiences as a studio and the roses and thorns we’ve found down the path.

Inside of games, Kathryn Hymes and Hakan Seyalıoğlu are the co-founders of Thorny Games, a game studio out of Washington D.C.. Their work often deals with the intimate and epic stories behind the language we speak. They’ve won awards for their games like Dialect (Silver Ennie Game of the Year, Tabletop Game of the Year—Indiecade Europe) and Sign (Indiecade Finalist, Indie RPG award-winner). They regularly speak about games, language and technology at places like SXSW and GDC.

Upcoming publications include Xenolanguage, a soulful sci-fi game about alien language, and the Games to Bind Us Play Anthology, a collection of short fiction and story games from fantastic sci-fi authors and designers.

Outside of games, Kathryn is a computational linguist and plays the fiddle. Hakan is a trained cryptographer and loves breakfast.

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