• Sat Oct 13, 9:00 AM - 1:00 PM
  • Ed Turner and Ash Cheshire
  • Forged in the Dark (Abyssal)
  • X-card
  • 525 (7)
  • 4
  • 0 of 5
  • Created at the table


Whenever humans build cities, they create shadows… hidden, dark places beneath the surface, where creatures that aren’t human gather. Some might call them monsters, and they wouldn’t be entirely wrong. But you? You don’t belong to the surface or the shadows. You are in-between… cursed, or infected, or bitten but not yet turned. You stand at the edge of the abyss. Will you hold on to your humanity at all costs, or will you embrace the change that is happening to you?

(Abyssal) is a Forged in the Dark game about the beings that have lurked beneath cities throughout human history. In this game, we will explore one of three settings:

London, 1888. Vampires have infiltrated the aristocracy, stoking resentment among lower-class, especially the close-knit werewolf packs. Meanwhile, a poisonous cloud sweeps through the streets, leaving sickness in its wake. Is it just another side effect of industrialization, or is there malevolent intelligence in the miasma?

Las Vegas, 1971. Amid the glitz and glamour is a secret battle, as the Mafia try to keep control of a city that’s growing too big, too fast. But other groups seek subtler forms of power: mentalists dominate human minds, witches twist fate itself, and cultists seek out stranger, more eldritch knowledge buried out in the desert.

Paris, 1793. The Revolution has come, and it seems that freedom is built on lots and lots of dead bodies. The city is stuffed with restless spirits, but some people are happy: in laboratories where strange experiments reanimate human corpses, and in the catacombs below where hungry, horrible creatures are getting plenty to eat.

Tags: Alternate History, Collaborative, Dark, Drama, Exploration, Horror, Investigation, Light, Play to find out Urban Fantasy, Monsters,

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