A Town Called Malice (Playtest)

A Town Called Malice (Playtest)
  • Sun Oct 14, 9:00 AM - 1:00 PM
  • Dave Kizzia
  • Story Pillar
  • Adult Themes
  • Script Change
  • 575 (23)
  • 4
  • 2 of 6
  • Created at the table


A Town Called Malice explores the world of “Nordic horror” – a combination of Nordic Noir and lurking horror. Set in the small, remote town of Malice, players take the roles of citizens within the town, complete with back histories that complicate working together to solve the bigger problems of the town.

Malice utilizes the Story Pillar System, originated by Protagonist Industries in their debut work, Home by Dark. If you’re a fan of “Twin Peaks”, “The Girl with the Dragon Tattoo” or “Fortitude”, this will be the game for you.

Tags: Collaborative, Dark, Drama, GM-less, Gore, Horror, Melancholy, Noir, Player antagonism, Provocative Nordic Noir

1 comment to A Town Called Malice (Playtest)

Leave a Reply

Your email address will not be published. Required fields are marked *